'STOMP LESSONS' (Storyline)

'STOMP LESSONS' is the sixteenth storyline. The Player gets arrested and must escape.

PLOT
The Player receives a call from Vanilla T-Cube, telling him Doc’s car is outside The Police Station. The Player heads over and discovers the car is yellow, but figures it was painted by the thief. When The Player tries carjacking it, he discovers it is a ‘Anti-Theft Bait Vehicle’ and is promptly arrested. The next day, The Player escapes his cell and must avoid the guards as he makes his way out. After bypassing the guards and reaching the break room, The Player plays Super Stomp Pals to kill time. The violence and urge it gives players causes him to take a stand against violent games, beginning with Australia but his speech is interrupted by guards. The Player must stomp and defeat all the guards, before dealing with a Rocket Launcher Officer. After defeating the Rocket Launcher Officer, The Player escapes and picks up a Cop Coin, losing the heat and ending the mission.

STAGES

 * Time Out